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Amfy

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  1. Vision Party Showdown A "7 versus 7" competition to recognize the Top fighters of Vision RO. Registration: A scheduled date will be announced in all of our communication channels (In-game, Facebook page, Discord channel, Forums) prior to the event. A registration will take place in Splendide (@go 28) a few hours before the event. Those who wish to join should make sure they are available during the time of the event. Matches will be pre-determined by the use of a random name picker after registration and before the showdown proper. An even number of players is required to be able to start the showdown, in case of an odd number, the last participant to register will be forced to forfeit in order to start the event. At least, a minimum of (4) contenders are required to start the event. (Assuming that (4) contenders registered for the event): With (4) contenders, the competition will be split into two brackets only. More brackets will be added if there are more contenders participating. Party 1 = first party to be randomly picked from the list. Party 2 = second party to be randomly picked from the list and so on... Qualifiers - 4 matches, race to two (2) [Q1] Party 1 (vs) Party 2 [Q2] Party 3 (vs) Party 4 Championship - Race to three (3) [C] Winner from [Q1] (vs) Winner from [Q2] Tournament Proper: A 5-minute time frame will be imposed for each round per match. No round should be longer than 5 minutes. A contender will gain a point once they have killed the opponent within the given time. In cases where both contenders would still be alive after the time limit, no point would be given to both. The contender with the higher point will win the match or the next round will commence. In cases within the two rounds, both contenders are alive and not able to gain a point due to the time limit imposed, a dice roll (/dice) will be used to determine the winner of the match. If both contenders have killed each other at the same time, they will both gain a point. In case this happens for two consecutive rounds, either (1) a sudden death round will commence as a tie-breaker, or (2) a dice roll (/dice) will be used to determine the winner. The event master will ask both contenders which option they'd like and both should agree to the same choice for the event master to proceed. If not, the event master will proceed with option 2, via dice roll. In case they went with a sudden death round and it will once again be a tie, option 2 will be the ultimatum. Once inside the event arena, both contenders will have to wait for the "GO" signal before attacking. Violating this rule will issue a warning. Violating this rule a second time will issue a disqualification for the current round. A call for a disconnection will not be entertained. The connection of each contender is their responsibility. In cases where the contender will get disconnected during a round, a point will go to their opponent, the next round will then commence. The previously disconnected contender may still compete. If the same thing happens, the opponent will ultimately win the match. If a contender will be a no-show during the match, a point will go to the opponent; the next round will then commence. If a contender is still a no-show, the opponent will win the match. In cases where both contenders will not be present during both rounds, they will both be disqualified and removed from the roster. Contenders will have the option to surrender or forfeit before or during their match. Pets, mercenaries, and homunculi are not allowed inside the event arena. Violators will be issued a warning. A second violation will issue a disqualification for the current round. There will be restrictions for special events like this. The only restrictions that we will have for a Party Showdown is these: No Rare and World Boss Cards Rare Cards Memory of Thanatos Card Berzebub Card Ifrit Card Randgris Card Lord Knight Card Assassin Cross Card MasterSmith Card Sniper Card High Priest Card Entweihen Crothen Card Naght Seiger Card World Boss Cards Dark Thanatos Card King Poring Card Arthur Knight Card Charleston Card Bone Detale Card Amdarais Card General Daehyon Card Goddess Freyja Card Lost Princess Card Betelgeuse Card
  2. Amfy

    GUIDES Corrupted War Quest

    PATH TO BECOMING A FULLY CORRUPTED WARRIOR Corrupted War Armor Quest Location: Warpable only via Hell Portal Upon talking to the NPC, it will give you the requirements to craft 'Corrupted War Armor' that are listed below. Requirements for Corrupted War Armor [1] 200 MVP Shard 150 Tartaros Ticket 500 Gold 5 Sputum of Bird 5 Cat Tread 500,000,000 Zeny Corrupted War Manteau Quest Location: Warpable only via Hell Portal Upon talking to the NPC, it will give you the requirements to craft 'Corrupted War Manteau' that are listed below. Requirements for Corrupted War Manteau [1] 200 MVP Shard 150 Tartaros Ticket 500 Gold 5 Woman's Moustache 5 Thor's Gauntlets 500,000,000 Zeny Once you have collected the requirements, submit them to the NPC in order to claim your 'Corrupted War Manteau'. Corrupted War Boots Quest Location: Warpable only via Hell Portal Upon talking to the NPC, it will give you the requirements to craft 'Corrupted War Boots' that are listed below. Requirements for Corrupted War Shoes [1] 200 MVP Shard 150 Tartaros Ticket 500 Gold 5 Spirit of Fish 5 Breath of Spirit 500,000,000 Zeny Once you have collected the requirements, submit them to the NPC in order to claim your 'Corrupted War Boots'. Corrupted War Shield Quest Location: Warpable only via Hell Portal Upon talking to the NPC, it will give you the requirements to craft 'Corrupted War Shield' that are listed below. Requirements for Corrupted War Shield [1] 200 MVP Shard 150 Tartaros Ticket 999 Gold 5 Drifting Air 5 Snow Crystal 500,000,000 Zeny Once you have collected the requirements, submit them to the NPC in order to claim your Corrupted War Shield'. THE FINAL STEPS After crafting all the equipment list above you may now proceed to "Corrupted Mard Geer" to be able to craft your very own set of 'Corrupted Ring of Tartaros' Corrupted Rings of Tartaros Location: Warpable only via Hell Portal Upon talking to the NPC, it will give you the requirements to craft 'Corrupted Rings of Tartaros' that are listed below. Requirements for Corrupted Ring of Tartaros [1] 200 MVP Shard 300 Tartaros Ticket 999 Gold 10 Root of Stone 10 Emblem of the Sun God 50 WoE Ticket 50 KoE Ticket 999,999,999 Zeny Once you have collected the requirements, submit them to the NPC in order to claim your 'Corrupted Rings of Tartaros'. Note: You will receive a total of (2) Pieces of 'Corrupted Ring of Tartaros' when you do this last quest. Congratulations on becoming a FULLY CORRUPTED WARRIOR!
  3. Corrupted War Equipment Quest Location: corwar1 121 181 (@quest) TIPS: GETTING STARTED Note: You must be an "Ultimate Warrior" before you can start this quest. You can become an "Ultimate Warrior" by finishing the "Break The Seal" quest. The Corrupted War Equipment is disabled for PvP, it is mainly used for PvE Content. Talking to the 'Mard Geer' NPC will allow you to start the quest. After accepting the quest, the NPC will require you to collect the items you see below: Requirements 200 Crystal of Darkness 600 Rune of Darkness 30 Aquastone Ingot 30 Dragonstone Ingot 30 Flamestone Ingot 5 Ungoliant Card 5 Mysteltainn Card 5 Chepet Card 5 Gryphon Card 5 Executioner Card 5 Zealotus Card 5 Mutant Dragonoid Card 5 Ogretooth Card 25 Playtime Ticket 50 WoE Ticket 50 KoE Ticket 100 Pandemonium Ticket 250 Tartaros Ticket Once you have collected all the required items, you can talk to the NPC again. Upon Talking to the NPC with the complete required items, the NPC will sense that a Portal to Hell has been opened. Talk to the NPC again and he will be able to take you the Hell Portal. Hell Portal Location: Warpable only through Mard Geer NPC This portal will be able to take you to the Demon Realm where you can craft your 'Corrupted War Equipment'
  4. Cygnus Helm Quest Location: moc_fild22 186 180 (@quest) TIPS: GETTING STARTED Talk to the 'Holy Knight' NPC and he will give you a list of items to collect. These are the required items: Requirements for Cygnus Helm [1] 3 Helm [1] 3 Beret 200 Harpy Talon 200 Solid Iron Piece 10 Lord of The Dead Card 10 Archer Skeleton Card 10 Mini Boss Shard 5 MVP Shard 50,000,000 Zeny After collecting these items, submit it to the same NPC and then you will receive the 'Cygnus Helm' Congratulations!
  5. Vision RO's Unique Feature LIFE SKILL SYSTEM: FISHING For the 'Life Skill: Fishing' you will need to equip this item: Fisherman Hat (5317) You can get the 'Fisherman Hat' by doing this quest: Fisherman Hat Quest Inside the Eternal Biosphere you will have to find the 'Fishing Instructor' NPC. Fishing Instructor Location: left side of the Fishing Camp. Upon talking to the NPC, he will give you an item. Note: You can buy a variety of 'Baits' from the 'Caretaker' NPC. 10 Wriggling Bait (44003) Note: A 'Bait' is required and consumed for every attempt to fish. Note: He will only talk to you if you have the 'Fisherman Hat' equipped. There will be an additional skill given to you which is the 'Choose Bait' skill. This skill can also be seen at the 'Etc' skill tab. Note: You will need to choose your bait before you can start fishing. The 'Fishing Instructor' NPC will give you tasks so you can level up your Fishing Power. There are (3) levels of Fishing Power Level 1 Level 2 Level 3 Each increase in level will allow you to use better baits and catch better fish. So make sure to finish the NPC's tasks and increase your Fishing Power. After receiving a task you can start fishing. There are (4) types of baits for fishing. Wriggling Bait - For general use, the most basic bait. Jumping Bait - Higher chance to catch 'DEX' and 'LUK' Fishes. Juicy Bait - Higher chance to catch 'STR' and 'INT' Fishes. Lively Bait - Higher chance to catch 'AGI' and 'VIT' Fishes. Take note of the stat of every fish as they will be needed for creating tonics which will be discussed below. There are (14) types of fishes and (1) gem that can be acquired through fishing. You can fish anywhere inside the Eternal Biosphere as long you are beside a shoreline, or a mass of water. The fishes are 'Level-locked' meaning, that you need to have a certain level of Fishing in order to collect them. IMPORTANT MECHANIC: While you are fishing, you will have to use the 'Interact' skill whenever your character shines. You will have to turn your /effect on, to be able to see this. If you fail to do this, your bait will be wasted and you won't be able to catch any fish. This will require precision. For Level 1 Fishing you will be able to collect these fishes/gem: Smelly Fish Slimy Eel Azure Sea Star For Level 2 Fishing you will be able to collect these small fishes: Strong Mackerel [STR] Swordfish [AGI] Tough Fish [VIT] Baby Squid [INT] Small Octopus [DEX] Charmed Carp [LUK] For Level 3 Fishing you will be able to collect these big fishes: Important Note: 'Wriggling Bait' cannot catch fishes from the Level 3 Collection. You will have to use the (3) Special Baits in order to fish for the specific Big Fish that you need. Bull Shark [STR] Swift Sturgeon [AGI] Fatty Tuna [VIT] Ancient Squid [INT] Nimble Octopus [DEX] Lucky Koi [LUK] You will be needing all of these fishes in order for you to create a tonic. Tonics are powerful potions that will grant the user immense buff depending on the stat of the tonic. You will need to speak to the 'Tonic Crafter' NPC in order so start creating tonics. This NPC can create Tonics, Collect Your Fish, and show you your Calorie Points. Each specific fish has its own Calorie Point, this point is needed in order to create your tonics. Turning in your collected fishes to the NPC will grant you Calorie Points. There are (6) Tonics that you can create. Tonic Effect STR Tonic This item only works on PvE, PvP and BG Setups. It has no effect in WoE Setups. This oil is as potent as the fish it was made of was buff. The red color stems from heavy iron content that gives it a characteristic metallic taste when consumed. Str +15, Attack +7%. Duration: 10 minutes AGI Tonic This item only works on PvE, PvP and BG Setups. It has no effect in WoE Setups. The main ingredient of this oil were no easy catches. Fortunately the speed of the nimble swimmers transferred to so you too can swim fifty miles after drinking this foul liquid. Agi +15, Attack Speed +7%. Duration: 10 minutes VIT Tonic This item only works on PvE, PvP and BG Setups. It has no effect in WoE Setups. This grey-tinged oil contains a week's dose of fatty acids, lending it a prominent buttery taste. It may be necessary to pinch your nose while drinking it. Vit +15, Maximum HP +5%. Duration: 10 minutes INT Tonic This item only works on PvE, PvP and BG Setups. It has no effect in WoE Setups. This bright blue oil is derived from squids with fish smarts. It would be clever of you to drink it save for the piece of tentacle swimming at the bottom. Int +15, Magic Attack +7%. Duration: 10 minutes DEX Tonic This item only works on PvE, PvP and BG Setups. It has no effect in WoE Setups. The vibrant color of this vial refuses to match its contents. On the positive, its rancid smell will grant you the dexterity of an octopus as you aim to jam the cork back in. Dex +15 Increases long range physical attacks by 5%. Duration: 10 minutes LUK Tonic This item only works on PvE, PvP and BG Setups. It has no effect in WoE Setups. This orange oil will leave you wondering what combination of fish resulted in its critically acclaimed tutti-frutti flavor. How lucky to have tasted such wonder! Luk +15, Critical +10. Duration: 10 minutes Creating a tonic will require you 7,500 Calorie Points for each distillation. Each distillation will procure (3 ~5) Tonics. There is also an organism called the 'Aquaring' roaming around the map. There is a chance of this organism spawning for your every attempt to fish. Using the skill 'Interact' near the organism will start an attempt to kill the organism. Killing the 'Aquaring' will provide you with random fishes. These 'Aquaring' will sometimes be included in the task given by the Fishing Instructor. That's it for our LIFE SKILL SYSTEM: FISHING. If you have any question regarding this system, don't hesitate to reach out to any staff! Happy Fishing Everyone!
  6. Vision RO's Unique Feature LIFE SKILL SYSTEM This system was created so players will be able to try essential life skill professions. To start, you should first know what a Life Skill is. A Life Skill enables you to interact with objects and organisms within the Eternal Biosphere. With the right equipment, you will have the skill 'Interact', this skill is only usable within the Eternal Biosphere. Note: The 'Interact' skill will be added in the 'Etc.' skill tree. There are (3) profession for our Life Skill System (You may click each system to redirect you to a more detailed guide). Life Skill System: Mining Life Skill System: Foraging [BETA] Life Skill System: Fishing [BETA] You can talk to the 'Caretaker' NPC to take you to the Eternal Biosphere Caretaker Location: prontera 151 132 (@npc life) Upon entering the Eternal Biosphere you will see the 'Crow Whisperer' NPC Crow Whisperers are scattered around the map as well, they can be seen standing on stages/platforms with Crows on it. Talk to this NPC and he will take you to the camp that you want to go to. Camps Available: Mining Camp Foraging Camp Fishing Camp QUICK TIP: Before you start interacting with objects and organisms inside the Eternal Biosphere, make sure that you get a special buff from this Cauldron: You may take a sip from the 'Cauldron' by going near it and using the skill 'Interact' A buff will be given to you for for (5) Minutes, with a cooldown of (15) Minutes. The Buff will increase your chances of getting more Stones, Plants and Fishes. There are available Cauldrons in each camping site.
  7. Vision RO's Unique Feature LIFE SKILL SYSTEM: FORAGING For the 'Life Skill: Foraging' you will need to equip this item: Straw Hat (5062) You can get the 'Straw Hat' by doing this quest: Straw Hat Quest Inside the Eternal Biosphere you will have to find the 'Foraging Instructor' NPC. Foraging Instructor Location: left side of the Foraging Camp. Upon talking to the NPC, she will give you an item. Note: You can buy more 'Sickle' from the 'Caretaker' NPC. 10 Sickle (44002) Note: A 'Sickle' is required and consumed for every attempt to forage a plant node. Note: She will only talk to you if you have the 'Straw Hat equipped. The 'Foraging Instructor' NPC will give you tasks so you can level up your Foraging Power. There are (3) levels of Foraging Power Level 1 Level 2 Level 3 Each increase in level will allow you to get better magical plants. So make sure to finish the NPC's tasks and increase your Foraging Power. After receiving a task, you can start foraging. There are (9) types of magical plants. These magical plants are scattered throughout the map, and you will have to find them in order to collect them. The plants are 'Level-locked' meaning, that you need to have a certain level of Foraging in order to collect them. For Level 1 Foraging you will be able to collect these plants: Blue Mushroom Medicinal Herb Insect Husk For Level 2 Foraging you will be able to collect these plants: Citron Seed Adamant Seed Might Seed For Level 3 Foraging you will be able to collect these plants: Golden Flower Zapshroom Nitroshroom You can collect these magical plants by simply going close to them and using the 'Interact' skill. There will be a Light brightly glowing from the magical plants. This light is a signification that you can collect from the plant. If there is no Light that means the the plant is in hibernate mode and will reactivate in a random time frame within (1~3) Minutes If there is still Light but the magical plant is just giving you nothing, that means you have to find another spot. There is also an organism called the 'Sproutring' roaming around the map. There is a chance of this organism spawning for your every attempt on collecting magical plants. Using the skill 'Interact' near the organism will start an attempt to kill the organism. Killing the 'Sproutring' will provide you with random plants. These 'Sproutring' will sometimes be included in the task given by the Foraging Instructor. These plants can be used to create powerful magical potions that will give powerful enhancements. You can create potions by simply combining them using this item: Combination Kit (44011) Some of the ingredients needed can be acquired through the Life Skill System: Fishing. These are all the possible potions that you can concoct: Recipe Effect Ingredients Energy Drink A special beverage that boosts the user's power output. Increases the amount of: - Ores obtained when Mining - Herbs obtained when Foraging - Fishes obtained when Fishing Dash Juice Citron Hunter's Potion A medicinal concoction crafted from organic materials found in the Eternal Biosphere. Restores 3% of your Maximum HP per second. Effect is removed when taking damage. Duration: 10 seconds Blue Mushroom Medicinal Herb Mega Hunter's Potion A massive potion which is much more invigorating than its normal counter part. Restores 7% of your Maximum HP per second. Effect is removed when taking damage. Duration: 10 seconds Hunter's Potion Citron Max Potion A concentrated concoction made to fully revitalize the ones who consumes it. Restores all of your HP. Increases Maximum HP by 5%. Duration: 15 minutes Mega Hunter's Potion Golden Flower Dash Juice A potion that gives you a lasting burst of energy. Quadruples SP regeneration. Increases movement speed. Reduces after cast delay of all skills by 10%. Duration: 10 minutes Insect Husk Slimy Eel Life Powder This item only works on PvE, PvP and BG Setups. It has no effect in WoE Setups. An item that heals the Hunter and any allies in the area. Restores 35% Maximum HP to all players in a 15 cell radius around you. Cooldown Time: 5 Seconds Smoke Bomb Mega Hunter's Potion Herbal Remedy A potent remedy made from combining a Mega Hunter's Potion with Smelly Fish. Cure: Poison, Curse, Silence, Confusion, Blind, Hallucination, Bleeding, Orc Head and Change Undead Property Mega Hunter's Potion Smelly Fish Demon Extract This concoction will give you the power of a fiend. Increases physical damage dealt to monsters by 10%. Duration: 10 minutes Might Seed Dash Juice Stoneskin Extract This concoction will turn your skin hard like bedrock. Reduces damage taken from monsters by 10%. Duration: 10 minutes Adamant Seed Dash Juice Farcaster A bag of fragrant powder which attracts the nearby Crows once released. Returns you to the Main camp on the Eternal Biosphere. Smoke Bomb Blue Mushroom Smoke Bomb A crafted smoke bomb, used in several recipes. Insect Husk Nitroshroom Scoutflies A common insect found on bushes and forests of the Eternal Biosphere. Insect Husk Smelly Fish Psychoserum Those who drink it are imbued with psychic powers. Increases magical damage dealt to monsters by 10%. Duration: 10 minutes Zapshroom Dash Juice That's it for our LIFE SKILL SYSTEM: FORAGING. If you have any question regarding this system, don't hesitate to reach out to any staff! Happy Foraging Everyone!
  8. Equipment Ascension Quest Location: alberta_in 57 43 (@npc tierarmory) TIPS: GETTING STARTED Talk to the 'Tier Armory' NPC and he will ask you what equipment you want to ascend. Equipment Ascension is a simple quest that upgrades equipment to their higher tier. Equipment Available for Ascension: Headgears Requirements for Traveler Hat I [1] 1 Traveler Hat [1] 1 Root of Stone 1 Breath of Spirit 2 Aquastone Ingot 2 Dragonstone Ingot 2 Flamestone Ingot 25 Azure Sea Star 25 AGI Tonic 25 LUK Tonic 150,000,000 Zeny Requirements for Kakashi Head Protector I [1] 1 Kakashi Head Protector [1] 1 Ripple 1 Drifting Air 2 Aquastone Ingot 2 Dragonstone Ingot 2 Flamestone Ingot 25 Azure Sea Star 50 DEX Tonic 25 INT Tonic 200,000,000 Zeny Requirements for Hollow Mask I [1] 1 Hollow Mask [1] 1 Psychoserum 300 Gold 7 Beryl 7 Novacrystal 7 Dragonite 5 Azure Sea Star 25 INT Tonic 100,000,000 Zeny Accessories Requirements for Power Ring I [1] 1 Power Ring [1] 150 Gold 50 Aetherite 10,000,000 Zeny Requirements for Speed Ring I [1] 1 Speed Ring [1] 150 Gold 50 Mithril 10,000,000 Zeny Requirements for Life Ring I [1] 1 Life Ring [1] 150 Gold 50 Obsidian 10,000,000 Zeny Requirements for Magic Ring I [1] 1 Magic Ring [1] 150 Gold 50 Mithril 10,000,000 Zeny Requirements for Accuracy Ring I [1] 1 Accuracy Ring [1] 150 Gold 50 Aetherite 10,000,000 Zeny Requirements for Luck Ring I [1] 1 Luck Ring [1] 150 Gold 50 Obsidian 10,000,000 Zeny Requirements for Bunch Of Carnations I [1] 1 Bunch of Carnations [1] 1 Silver Ornament 5 Azurite 5 Quartz 5 Firestone 30,000,000 Zeny Requirements for Nile Rose I [1] 1 Nile Rose [1] 1 Emblem of the Sun God 5 Beryl 5 Dragonite 5 Novacrystal 50,000,000 Zeny Once you have collected all the materials for ascending a specific equipment, submit it to the same NPC and you will receive your newly ascended equipment. Congratulations!
  9. List of Restricted Items | Cards | Skills for Champ vs Champ Job Showdown Here are the list of items, cards and skills that are restricted for every Champ Job Showdown. There will be special restrictions for Champ Job Showdown: The only items allowed to be used are: Mace [4] - Compounded with Turtle General Card x2 and Hydra Card x2 Clip [1] - Compounded with Smokie Card Clip [1] - Compounded with Horong Card. Stat Limitation: 130 Dex Limit This is some of the general restrictions to avoid confusion: Any kind of food that boosts your stats is not allowed (Food that boosts base stats like Str/Agi) Any other kind of equipment (Ex. Headgears / Armors)
  10. List of Restricted Items | Cards | Skills for Sinx vs Sinx Job Showdown Here are the list of items, cards and skills that are restricted for every Sinx Job Showdown. A list of all the restrictions are here: Rare Cards World Boss Cards Status-Affecting Equipment Status-Affecting Cards Strip Equipment and Cards Skills Rare Cards Memory of Thanatos Card Berzebub Card Ifrit Card Randgris Card Lord Knight Card Assassin Cross Card MasterSmith Card Sniper Card High Priest Card Entweihen Crothen Card Naght Seiger Card World Boss Cards Dark Thanatos Card King Poring Card Arthur Knight Card Charleston Card Bone Detale Card Amdarais Card General Daehyon Card Goddess Freyja Card Lost Princess Card Betelgeuse Card Status-Affecting Equipment Curved Sword [2] Edge Ginnungagap Ginnungagap [1] Ice Falchion Immaterial Sword Ivory Knife [2] Katar of Frozen Icicle Katar of Frozen Icicle [3] Katar of Piercing Wind Katar of Piercing Wind [3] Katar of Quaking Katar of Quaking [3] Katar of Raging Blaze Katar of Raging Blaze [3] Krierg [3] Loki's Nail Mysteltainn Poison Knife Poison Knife [2] Scalpel [3] Specialty Jur [4] Unholy Touch Weihna [2] Status-Affecting Cards Breeze Card Brilight Card Chimera Card Creamy Fear Card Demon Pungus Card Disguise Card Familiar Card Flame Skull Card Giant Spider Card Grizzly Card Hatii Card Hell Poodle Card Karakasa Card Killer Mantis Card Kraben Card Lord of The Dead Card Magnolia Card Majoruros Card Marina Card Metaller Card Nightmare Terror Card Red Novus Card Pest Card Plankton Card Ragged Zombie Card Requiem Card Rybio Card Sasquatch Card Savage Babe Card Skeleton Card Skeleton Prisoner Card Skogul Card Snake Card Maero of Thanatos Card Stormy Knight Card Venomous Card Wraith Dead Card Punk Card Strip Equipment / Cards Drill Katar [1] Mailbreaker Mailbreaker [3] Swordbreaker Swordbreaker [3] Metaling Card Wickebine Tres Card Skills Assassin Cross Lord Knight Jedi Hiding Parry Force Pull Cloaking Jedi Stealth
  11. List of Restricted Items | Cards | Skills for Jedi vs Jedi Job Showdown Here are the list of items, cards and skills that are restricted for every Jedi Job Showdown. A list of all the restrictions are here: Rare Cards World Boss Cards Status-Affecting Equipment Status-Affecting Cards Strip Equipment and Cards Skills Rare Cards Memory of Thanatos Card Berzebub Card Ifrit Card Randgris Card Lord Knight Card Assassin Cross Card MasterSmith Card Sniper Card High Priest Card Entweihen Crothen Card Naght Seiger Card World Boss Cards Dark Thanatos Card King Poring Card Arthur Knight Card Charleston Card Bone Detale Card Amdarais Card General Daehyon Card Goddess Freyja Card Lost Princess Card Betelgeuse Card Status-Affecting Equipment Curved Sword [2] Edge Ginnungagap Ginnungagap [1] Ice Falchion Immaterial Sword Ivory Knife [2] Katar of Frozen Icicle Katar of Frozen Icicle [3] Katar of Piercing Wind Katar of Piercing Wind [3] Katar of Quaking Katar of Quaking [3] Katar of Raging Blaze Katar of Raging Blaze [3] Krierg [3] Loki's Nail Mysteltainn Poison Knife Poison Knife [2] Scalpel [3] Specialty Jur [4] Unholy Touch Weihna [2] Status-Affecting Cards Breeze Card Brilight Card Chimera Card Creamy Fear Card Demon Pungus Card Disguise Card Familiar Card Flame Skull Card Giant Spider Card Grizzly Card Hatii Card Hell Poodle Card Karakasa Card Killer Mantis Card Kraben Card Lord of The Dead Card Magnolia Card Majoruros Card Marina Card Metaller Card Nightmare Terror Card Red Novus Card Pest Card Plankton Card Ragged Zombie Card Requiem Card Rybio Card Sasquatch Card Savage Babe Card Skeleton Card Skeleton Prisoner Card Skogul Card Snake Card Maero of Thanatos Card Stormy Knight Card Venomous Card Wraith Dead Card Punk Card Strip Equipment / Cards Drill Katar [1] Mailbreaker Mailbreaker [3] Swordbreaker Swordbreaker [3] Metaling Card Wickebine Tres Card Skills Assassin Cross Lord Knight Jedi Hiding Parry Force Pull Cloaking Jedi Stealth
  12. Donation Manager Location: prontera 146 170 (@npc donation) COSTUME WEAPONS The Costume Weapon Shop is accessible from the 'Donation Manager' NPC. Bonus Point Shop -> Shadow Weapons All the costume weapons from this shop have their own unique attack animations. Note: The attack range from these previews are just examples to clearly see the costume animation and they do not reflect the actual range of your attacks in game. Noctis Blade Noctis Spear Noctis Bow Noctis Book Noctis Knuckle Noctis Katar Noctis Axe Noctis Wand Noctis Staff Noctis Dagger Noctis Guitar Noctis Fan All Lightsaber weapons have the same animations, the only difference that they have is the Color of the animation. Lightsabers Drake Sword Drake Spear Drake Crucifix Drake Claw Drake Staff Drake Trauncheon Drake Bow Drake Bow Drake Axe Drake Mace Drake Dagger Drake Katar Drake Guitar Drake Umbrella Drake Kunai Drake Scythe Drake Destroyer Drake Killer Drake Pistol Drake Shotgun Choose your weapon! And have fun with it! Thank you for supporting the server~!
  13. Vision RO's Unique Feature CHARMS SYSTEM This system was created so players will be able to receive additional buffs that will help them get stronger. To start, all the requirements for the 'Charm System' can be acquired through the 'Life Skill System: Mining' Directory of Life Skill System: Charm Enchantress Location: prt_in 85 61 (@npc charm) Ingots are required for creating a Charm. There are currently (3) types of Ingots. Aquastone Ingot Flamestone Ingot Dragonstone Ingot There are (4) Classification of Charms: Offensive Defensive Health / Energy Rare Each classification will have different number of required Ingots. Offensive Charms consumes nine (9) total ingots. [(3) Aquastone Ingot | (3) Flamestone Ingot | (3) Dragonstone Ingot] Defensive, Health and Energy Charms consumes (6) total ingots. [(2) Aquastone Ingot | (2) Flamestone Ingot | (2) Dragonstone Ingot] Rare Charms consumes (15) total ingots. [(5) Aquastone Ingot | (5) Flamestone Ingot | (5) Dragonstone Ingot] Rare Charms are only craft-able when the character has crafted 100 Charms (of any classifications). On every 100 Charms crafted, you can craft 1 Rare Charm. An additional option from the same NPC will appear once you've crafted 100 Normal Charms. The additional option will be asking the 'Charm Enchantress' NPC, if she makes any Rare Charms. Choose this option to be able to craft your very own Rare Charm. All Charms have (3) tiers as well except for Rare Charms. All Classification of Charms can take effect together. Ex. 1 Offensive Charm + 1 Defensive Charm + 1 Health or Energy Charm + 1 Rare Charm Same Classification of Charms can not take effect together. Ex. 1 Offensive Charm + 1 Offensive Charm Importante Note: If there are 'two' same classification of Charms in your inventory, nothing will take effect, you will have to put the other charms in your storage and keep the one you want to take effect inside your inventory. This is the Table of Possible Charms you may get: Offensive Charms List Defensive Charms List Health or Energy Charms List Rare Charms List That's it for our CHARMS SYSTEM. If you have any question regarding this system, don't hesitate to reach out to any staff! Hoping for you to get a really powerful charm!
  14. Vision RO's Unique Feature LIFE SKILL SYSTEM: MINING For the 'Life Skill: Mining' you will need to equip this item: Mine Hat (5031) You can get the 'Mine Hat' by doing this quest: Mine Helmet Quest Inside the Eternal Biosphere you will have to find the 'Mining Instructor' NPC. Mining Instructor Location: right side of the Mining Camp. Upon talking to the NPC, he will give you an item. Note: You can buy more 'Pick Axe' from the 'Caretaker' NPC. 10 Pick Axe (44001) Note: A 'Pick Axe' is required and consumed for every attempt to mine a stone fragment. Note: He will only talk to you if you have the 'Mine Hat' equipped. The 'Mining Instructor' NPC will give you tasks so you can level up your Mining Power. There are (3) levels of Mining Power Level 1 Level 2 Level 3 Each increase in level will allow you to get higher tier stone fragments and higher amount of stone fragments. So make sure to finish the NPC's tasks and increase your Mining Power. There are (3) types of magical stones. These magical stones are scattered throughout the map, and you will have to find them in order to be able to mine their fragments. Aquastone Flamestone Dragonstone You can mine these magical stones by simply going close to them and using the 'Interact' skill. As you can see there is a Light brightly glowing from the magical stones. This light is a signification that you can mine from the stone. If there is no Light that means the the stones is in hibernate mode and will reactivate in a random time frame within (3~10) Minutes If there is still Light but the magical stones is just giving your normal Stones, that means you have to find another spot. There are (3) tiers of fragments that may yield from mining each stone. Aquastone Mithril [Tier 1] Azurite [Tier 2] Beryl [Tier 3] Flamestone Aetherite [Tier 1] Firestone [Tier 2] Novacrystal [Tier 3] Dragonstone Obsidian [Tier 1] Quartz [Tier 2] Dragonite [Tier 3] Higher tiers of stone fragments will generate higher points. ([Tier 3] being the highest.) There is also an organism called the 'Stonering' roaming around the map. There is a chance of this organism spawning for your every attempt on mining magical stones. Using the skill 'Interact' near the organism will start an attempt to kill the organism. Killing the 'Stonering' will provide you with random stone fragments. These 'Stonerings' will sometimes be included in the task given by the Mining Instructor. You can exchange these stone fragments through the 'Smelter' NPC. Smelter Location: prt_in 61 56 (@npc smelter) There are (3) choices that you can choose from depending on the current stones you have collected. Aquastone Ingot Flamestone Ingot Dragonstone Ingot Every creation of (1) specific Ingot, will require 9,000 Points generated from the sum of your available fragments. Note: Only the other counterpart fragment of the Ingot will be counted as points. Ex. The 'Smelter' will only accept fragments of Aquastone upon choosing to make an Aquastone Ingot. These Ingots can be used to procure magical and powerful 'Charms' through the 'Charm System' Charm System: That's it for our LIFE SKILL SYSTEM: MINING. If you have any question regarding this system, don't hesitate to reach out to any staff! Happy Mining Everyone!
  15. Armors and Accessories Item Name (ID) Official Server Effect Modified Effect Valkyrie Shield [1] (2115) Increase resistance to Water, Fire, Shadow and Undead attacks by 20%. MDEF + 5 Indestructible. Increase resistance to Water, Fire, Shadow and Undead attacks by 20%. MDEF + 5 Gains immunity to Stone status. Valkyrie Armor [1] (2357) Indestructible. All Stats + 1 [ Mage, Archer, Acolyte ] Increase resistance to Silence status by 50%. [ Swordsman, Merchant, Thief ] Increase resistance to Stun status by 50%. Indestructible. All Stats + 1 Gains immunity to Freeze status. [ Mage, Archer, Acolyte, Ninja, Sith ] Increase resistance to Silence status by 50%. [ Swordsman, Merchant, Thief, Gunslinger, Jedi ] Increase resistance to Stun status by 50%. Sleipnir (2410) MDEF + 10 Maximum HP/SP + 20% SP Recovery + 15% Increases movement speed. Indestructible. MDEF + 10 Maximum HP/SP + 20% SP Recovery + 15% Increases movement speed. Vidar's Boots (2418) Maximum HP/SP + 9% Maximum HP/SP + 12% Valkyrie Shoes [1] (2421) Indestructible. [ Mage, Archer, Acolyte ] Maximum HP + Base Level * 5 [ Swordsman, Merchant, Thief ] Maximum SP + Job Level * 2 Indestructible. Gains immunity to Sleep status. [ Mage, Archer, Acolyte, Ninja, Sith ] Maximum HP + (Base Level/10)%. [ Swordsman, Merchant, Thief, Gunslinger, Jedi ] Maximum SP + (Job Level/10)%. Increases movement speed. Valkyrie Manteau [1] (2524) Indestructible. [ Mage, Archer, Acolyte ] Perfect Dodge + 5 Every refine gives additional Perfect Dodge by 2. [ Swordsman, Merchant, Thief ] Reflects 5% damage from melee-type attacks. Every refine gives additional reflect damage by 2%. Indestructible. [ Mage, Archer, Thief, Ninja, Jedi ] Perfect Dodge + 5 Every refine gives additional Perfect Dodge by 3. [ Swordsman, Merchant, Acolyte, Gunslinger, Sith ] Reflects 5% damage from melee-type attacks. Every refine gives additional reflect damage by 3%. Carnation Bouquet [1] (2646) Non-slotted All Stats + 3 Slotted All Stats + 3 Nile Rose [1] (2647) Maximum HP + 10 All Stats + 5 Hellion's Eye [1] (2658) Original Name : Nile Rose Changed from Nile Rose to Hellion's Eye to avoid confusion. Headgears Item Name (ID) Official Server Effect Modified Effect Elven Ears [1] (2286) Non-slotted Slotted Blinker [1] (2295) Non-slotted Gains immunity to Blind status. Slotted AGI + 1 DEX + 1 Gains immunity to Blind status. Hat of the Sun God (5022) Location : Upper and Middle Headgear Location : Upper Headgear Evil Wing Ears [1] (5068) Non-slotted STR + 1 Slotted STR + 2 Angel Wing Ears [1] (5074) Non-slotted STR + 1 Slotted STR + 2 Binoculars [1] (2296) Non-slotted DEX + 1 Slotted DEX + 1 Blank Eyes [1] (5102) Non-slotted Slotted Critical Attack + 3%. Dark Blindfold [1] (5104) Non-slotted Gains immunity to Blind status. Slotted STR + 1 VIT + 2 Gains immunity to Blind status. Anniversary Hat [1] (5106) Non-slotted LUK + 1 Slotted All Stats + 4 MDEF + 3 Cyclop's Eye [1] (5135) Non-slotted Maximum SP + 50 Slotted Maximum SP + 50 STR + 3 INT + 3 DEX + 3 FLEE + 50 Alice Doll [1] (5137) STR + 1 Increase damage to Demi-human by 10%. Adds a chance of auto-casting Sleep status to enemies when attacking. STR + 1 Increase damage to Demi-human by 10%. Increase damage taken from Fire property attacks by 15%. Magic Eyes [1] (5138) Non-slotted MDEF + 5 Reduce casting time by 10%. Increase SP consumption by 20%. Slotted MDEF + 5 MATK + 10% Reduce casting time by 10%. Increase SP consumption by 20%. Joker Jester (5150) Increase movement speed. Reduce damage taken from Demi-human by 10%. Increase movement speed. Note Headphones [1] (5151) Location : Upper, Middle Headgear MDEF + 3 Increase resistance to Stun status by 10%. Increase resistance to Freeze status by 10%. Location : Upper Headgear MDEF + 5 Perfect Dodge + 5 Gains immunity to Sleep status. [ Bard, Dancer ] Adds a chance of auto-casting Level 3 Tarot Card of Fate to enemies. Power of Thor [1] (5495) INT + 1 DEX + 1 MDEF + 3 Flee + 5 All Stats + 1 Flee + 15 Reduce damage taken from Demi-human by 10%. Cards 2-Maximum Card Deadly Combo - When equipped with three or more cards, the effect will be nullified. Item Name (ID) Official Server Effect Modified Effect Kobold Card (4091) CRIT + 4 STR + 2 Critical Rate + 4% Archer Skeleton Card (4094) Increase damage on long-ranged attacks by 10%. [ 2-Maximum Card Combo ] Increase damage on long-ranged attacks by 20%. Bow Guardian Card is also part of this combo. Isilla Card (4412) INT + 2 Each magic casting add chance of reducing casting time by 50% and Flee by 30 for 5 seconds. INT + 2 FLEE + 30 Each magic casting add chance of reducing casting time by 50%. Sword Guardian Card (4427) Critical Rate + 5 HIT + 5 Increase Bowling Bash damage when used with One-handed Sword or Two-handed Sword by 25%. [ 2-Maximum Card Combo ] Critical Rate + 5 Hit + 5 Increase Bowling Bash damage when used with One-handed Sword or Two-handed Sword by 25%. Bow Guardian Card (4428) Critical Rate + 5 HIT + 5 Increase Arrow Shower damage when used with a bow by 50%. [ 2-Maximum Card Combo ] Critical Rate + 5 Hit + 5 Increase Double Strafe damage when used with a bow by 20%. Archer Skeleton is also part of this combo. Golden Thief Bug Card (4128) Nullifies all magical attacks and supportive skills. Increase SP consumption by 100%. Nullifies 75% damage from magical attacks. Nullifies supportive skills. Increase SP consumption by 100%. Doppelganger Card (4142) Increases attack speed. Increases attack speed by 100%. Maya Purple Card (4198) Enable to see hidden enemies. ATK + 30 Amon Ra Card (4236) All Stats + 1 If INT is greater or equal to 99, adds a chance on auto-casting Level 10 Kyrie Elesion. All Stats + 1 If INT is greater or equal to 99, adds a chance on auto-casting Level 10 Kyrie Elesion. When equipped with High Priest Card, the effect will be nullified. Lord of the Dead Card (4276) Adds a chance of auto-casting Coma to enemies when attacking. Adds a chance of auto-casting Stun, Curse, Silence, Poison and Bleeding status to enemies when attacking. Adds a chance of auto-casting Stun, Curse, Silence, Poison and Bleeding status to enemies when attacking. If Lex Aeterna is learnt, adds a chance of auto-casting Magic Crasher to enemies when attackcing. Turtle General Card (4305) ATK + 20%. Adds a chance of auto-casting Level 10 Magnum Break to enemies when attacking. ATK + 20%. Lord Knight Card (4357) Enable to use Level 1 Berserk. Maximum HP - 50% [ 2-Maximum Card Deadly Combo ] Enable to use Level 1 Berserk. Maximum HP - 10% [ Knight Class ] Increase damage on Spear Boomerang skill by 50%. Assassin Cross Card (4359) Compounded on : Garment Enable to use Level 3 Cloaking. Compounded on : Weapon [ 2-Maximum Card Deadly Combo ] Adds a chance of auto-casting Level 1 Enchant Deadly Poison when attacking. [ Assassin Class ] Increase damage on Sonic Blow and Grimtooth skill by (STR/10)*(DEX/5). Whitesmith Card (4361) Adds a chance on breaking enemy's weapon and armor. [ 2-Maximum Card Deadly Combo ] Adds a chance on breaking enemy's weapon and armor. Adds a chance on auto-casting Level 6 Mammonite when attacking. If a higher level of this skill is learnt, then it will be casted instead. Adds a chance on auto-casting Level 1 Maximum Over-Thrust when attacking. Makes weapon indestructible. High Priest Card (4363) Compounded on : Armor Adds a chance of auto-casting Level 1 Assumptio when receiving physical and magical attacks. Compounded on : Accessory [ 2-Maximum Card Deadly Combo ] Adds a chance on auto-casting Level 4 Safety Wall when receiving physical and magical attacks. Reduce damage taken from Shadow property attacks by 15% [ Priest Class ] ATK + (INT/10)% MATK + (VIT/15)% When equipped with Amon Ra Card, the effect will be nullified. Margaretha Sorin Card (4364) Compounded on : Headgear Adds a chance on auto-casting Level 5 Lex Divina on enemies when receiving magical attacks. Compounded on : Weapon [ 2-Maximum Card Combo ] INT + 1 [ Priest, Wizard ] Increase magic damage to Medium size enemy by 15%. High Wizard Card (4365) Ignores MDEF on non-boss monsters. Increase casting time by 100%. Reduce SP recovery rate by 100%. When unequipped, removes 2000 SP. Enable to see hidden enemies. ATK - 50%. MATK - 50%. [ Wizard Class ] Negates half of this card's ATK and MATK penalty. Sniper Card (4367) Adds a chance of gaining 20% of the damage inflicted on target as HP with each attack. Reduce HP recovery by 10%. [ 2-Maximum Card Deadly Combo ] Considerably increases the Perfect Hit rate. Memory of Thanatos Card (4399) Inflicts more damage depending on target's DEF. Drains 1 SP when attacking. DEF - 30 FLEE - 30 [ 2-Maximum Card Deadly Combo ] Inflicts more damage depending on target's DEF. Drains 1 SP when attacking. HIT - 30 Maximum HP - 10% Aliot Card (4402) [ Mage, Archer, Acolyte ] INT + 2 Maximum SP + 5% [ Swordsman, Merchant, Thief ] STR + 2 Maximum HP + 5% [ Mage, Archer, Acolyte, Gunslinger, Padawan ] For every 2 refine, additional INT + 1. Maximum SP + 5% [ Swordsman, Merchant, Thief, Ninja ] For every 2 refine, additional STR + 1. Maximum HP + 5% Kiel D-01 Card (4403) Reduce after-cast delay by 30%. Reduce after-cast delay by 15%. Increase SP consumption by 50%. Necromancer Card (4440) When compounded to a Rod, INT + 1 Ignores 2% Magic Defense of enemies. INT + 1 Ignores 2% Magic Defense of enemies. Fallen Bishop Hibram Card (4441) MATK + 10% Maximum SP - 50% Increase magic damage Angel and Demi-human by 50%. Maximum SP - 25% Increase magic damage against Angel and Demi-human by 15%. Increase damage taken from Undead, Demon by 15%. Entweihen Crothen Card (4451) MATK + 100 Increase MATK damage to all enemies by 30%. Increase SP consumption by 50%. Berzebub Card (4145) Reduce casting time by 30%. [ Swordsman, Merchant, Thief, Jedi ] STR + 3 ATK + 2% [ Mage, Acolyte, Ninja, Sith ] INT + 3 MATK + 2% [ Archer, Gunslinger ] DEX + 3 Increase long range physical attack by 2%. Naght Sieger Card (4457) Increase damage of Ghost elemental magic by 30%. Adds a small chance on by-passing nullification effect when using Dispell skill. Gemstone requirement is enforce when using Dispell skill. Mistress Card won't work. This will be updated from time to time.
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